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Steam
Quote:but can only give them
You can give them any orders, as long as they are in your chain of command, but you can't hold officer berth.
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(03-07-2019, 08:32 PM)ChronoAtog Wrote:
(03-02-2019, 01:03 AM)Haxus Wrote: Here are some ideas.
  • SoH becomes free to play, with limitations.
  • Command badge is needed to hold a captain or officer berth aboard a spacecraft.
  • Emperor badge is needed to hold any government office or to establish empires.
  • Architect badge is needed to enter an on line designer instance.

I like this idea but to expand on it, just to make sure.

Emperor Badge lets you make NPC ships, but can only give them basic orders
-> Move resources from Town A -> Town B (Take best known route)
-> Have ship guard planet A (they will be dispersed to cover the entire planet.)
-> Have ship attack planet A (they will group together in a clump, and look around the plant.)
-> Can build any building (but can only do so on controlled planet)
-> Players must man the ships functions he is on, npc crew can be civilians/defensive (aka shoot at people boarding)

Command
-> Have ships trade resources through Town A -> Town B, but map the route
-> Have ships guard this area (instead of having your ships guard the entire planet just guard said area, or patrol a route,etc)
-> Have ships attack area w/ formations
-> Can only build military buildings (but can do so on enemy planets w/emperor's decision)

-> Get access to specific control
-> Can have NPC's do any ship role.

Architect
-> Can build on a planet that has a capital building, can't build anything military outside of guard towers (has to be allowed by the Emperor), there must be a tile connected to the capital (aka he can't build out of no where, but the second a capital building is place down for the city he can build one tile off any tile connected to it.

F2P
-> Can man ships, will be useful for said emperor to have to pilot his ship if he doesn't get the commander role.
-> Can purchase/sell goods.
-> Can be part of the military


Commander + Architect + Emperor = full access to everything (within their power of course)
Commander + Architect = Can build military buildings anywhere, can maintain area's with a capital
Commander + Emperor = Like above but doesn't have the capital requirement
Emperor + Architect = Can't build on enemy planets, but can access the editor
F2P = Work force, so they will do trading, scanning for resources, military roles basic.

I understand the value of the tiered system, the hope is that it might attract more players, but I really think this is a confusing way to do it. Especially how this has been laid out. It would just be confusing and frustrating to have some things gated behind a paywall but other almost identical things be allowed by your "badge."
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(03-08-2019, 03:39 AM)martianant Wrote:
(03-07-2019, 08:32 PM)ChronoAtog Wrote:
(03-02-2019, 01:03 AM)Haxus Wrote: Here are some ideas.
  • SoH becomes free to play, with limitations.
  • Command badge is needed to hold a captain or officer berth aboard a spacecraft.
  • Emperor badge is needed to hold any government office or to establish empires.
  • Architect badge is needed to enter an on line designer instance.

I like this idea but to expand on it, just to make sure.

Emperor Badge lets you make NPC ships, but can only give them basic orders
-> Move resources from Town A -> Town B (Take best known route)
-> Have ship guard planet A (they will be dispersed to cover the entire planet.)
-> Have ship attack planet A (they will group together in a clump, and look around the plant.)
-> Can build any building (but can only do so on controlled planet)
-> Players must man the ships functions he is on, npc crew can be civilians/defensive (aka shoot at people boarding)

Command
-> Have ships trade resources through Town A -> Town B, but map the route
-> Have ships guard this area (instead of having your ships guard the entire planet just guard said area, or patrol a route,etc)
-> Have ships attack area w/ formations
-> Can only build military buildings (but can do so on enemy planets w/emperor's decision)

-> Get access to specific control
-> Can have NPC's do any ship role.

Architect
-> Can build on a planet that has a capital building, can't build anything military outside of guard towers (has to be allowed by the Emperor), there must be a tile connected to the capital (aka he can't build out of no where, but the second a capital building is place down for the city he can build one tile off any tile connected to it.

F2P
-> Can man ships, will be useful for said emperor to have to pilot his ship if he doesn't get the commander role.
-> Can purchase/sell goods.
-> Can be part of the military


Commander + Architect + Emperor = full access to everything (within their power of course)
Commander + Architect = Can build military buildings anywhere, can maintain area's with a capital
Commander + Emperor = Like above but doesn't have the capital requirement
Emperor + Architect = Can't build on enemy planets, but can access the editor
F2P = Work force, so they will do trading, scanning for resources, military roles basic.

I understand the value of the tiered system, the hope is that it might attract more players, but I really think this is a confusing way to do it. Especially how this has been laid out. It would just be confusing and frustrating to have some things gated behind a paywall but other almost identical things be allowed by your "badge."

Well to be honest, I think for steam it should be that Architect should just be part of the badges

Instead of 1+3+5$ = 9$

You can have an Architect sub for 1$ a month.(A)
You can have an Commander sub for 4$ a month.(A+C)
You can have an Emperor sub for 7$ a month. (A+E)
You can have an All sub for 9$ a month. (A+C+E)
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(03-02-2019, 01:03 AM)Haxus Wrote: I have been integrating the Steamworks API into the Shores of Hazeron client that will be available on Steam. It varies only slightly at the start, because a user name and password are not required. The Steamworks API provides user credentials so SoH doesn't have to ask for any. This work has gone smoothly.

There is a large checklist of items that needs to be completed, to finalize a product for release on Steam. Not many of the checklist items involve writing any code. Most of them are now done. The biggest ones remaining are "finish the code", lol, and to establish pricing.

Steam doesn't directly support my system of buying months of play time. They suggested that I use their in game microtransaction system, to sell some sort of object that expires after a time. I like that idea because it allows people to download the software for free, which might help to reduce returns from people who don't like what they see.

Here are some ideas.
  • SoH becomes free to play, with limitations.
  • Command badge is needed to hold a captain or officer berth aboard a spacecraft.
  • Emperor badge is needed to hold any government office or to establish empires.
  • Architect badge is needed to enter an on line designer instance.
A player with no badges could hold a berth aboard a spacecraft, as crew, a troop or a passenger. They could also engage in adventures. They could use the designer in solo mode.

Badges are exclusive of each other. An emperor who wants to command a spacecraft would need both the Command and Emperor badges.

Badges would be associated with a login account, instead of a specific avatar. All avatars on the same account would hold the same badges.

When it comes to holding public office or officer berths, the lack of a badge would more likely prevent you from issuing orders in that capacity. It would be inconvenient to lose your berth or your office just because a badge expired. Without the badge, the authority normally granted by your office or berth would be ignored.

In the game, these badges would likely appear on a new page of the Bio window, showing which badges are active and when they expire. Buttons to purchase these badges would appear there as well.

Pricing. All badges are purchased in one month increments. 
  • Architect Badge $1
  • Command Badge $3
  • Emperor Badge $6
Having a minimal cost for the architect badge might deter people from posting junk.

At present, the command badge alone might seem useless. It becomes useful when more story segments are completed and more PVE elements are added.

The current method of buying months of play time through PayPal will likely go away, since in game microtransactions aren't an option there. Alternatively, I could grant all badges to the accounts bought via PayPal.

Whatever your thoughts regarding the cost of playing this game, you must realize there is an expense every month just to run the servers. Free players do not help offset that expense, even if there's thousands of them.

No concrete decisions have been made. I guess I am fishing for some feedback; you often provide valuable insights.

Why not also add a "Vacation" badge?  For an additional fee, all cities and officers owned by the holder are immune to decay and mutiny.  Useful for those times when work or life prevent you from routinely checking on the herd.
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And an "I win!" badge. For an additional fee…
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(12-12-2018, 07:01 AM)Ikkir Isth Wrote: The day is finally coming.

Are you going to be putting Hazeron as a full release status or as an Early Access title?
Also fair warning: the Steam Forums are absolutely brutal, I suggest at the very least a posting code of conduct on your community page there (or at the very least point to https://support.steampowered.com/kb_arti...-USHJ-3810  and add in post guidelines, and a few subforum things) , and if and when moderation occurs (aw who am I kidding its when) you can point back to that.  A little preparedness and organization goes a long way there.

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