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Citizen Posts on Ships

#3
Joking apart though, when every other element scales comfortably from a small ship to a very big one, it's not totally unreasonable for NPC population to scale too. I just wonder what the bottlenecks are.

Besides which, a feeling of emptiness is more to do with room size and number than overall ship size. Your ship could be no bigger than a wooden frigate and still feel pretty empty. If you have a clearly defined sensor room, there's really only one guy who can go there - the sensor operator. But a sensor room 'set' in an action game or sci fi MMO might have a small handful of NPCs who serve no real function as one of your 39 crew in Hazeron. So they are better off as non-sentient living furniture.


Also, this is the Arena not bug reports: we want new possibilities, not just solutions!  :)
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Messages In This Thread
Citizen Posts on Ships - by Vectorus - 11-01-2018, 04:02 PM
RE: Citizen Posts on Ships - by AnrDaemon - 11-01-2018, 08:51 PM
RE: Citizen Posts on Ships - by Vectorus - 11-01-2018, 09:12 PM
RE: Citizen Posts on Ships - by Deantwo - 11-04-2018, 11:57 AM
RE: Citizen Posts on Ships - by DFDelta - 11-04-2018, 03:03 PM
RE: Citizen Posts on Ships - by Vectorus - 11-04-2018, 06:06 PM
RE: Citizen Posts on Ships - by AnrDaemon - 11-05-2018, 12:15 AM

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