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Building sites not deformed by explosions

#4
Quote:Hiding your building under terrain is more of an exploit than a feature.

Why, though? 

Bunkers do exist - you can build one right now. We should try to fix their illogical behaviour, before effectively eliminating them.

Allowing site damage to hit a building would unfairly increase a building's hitbox beyond what should be possible. It would really mean introducing a new exploit to correct an old one, which produces imbalance rather than equilibrium. The fact that projectiles have to actually hit your hull is an important part of Hazeron gameplay and is consistent across all combat types. I don't think we should introduce an exception to the rules here, when more fitting solutions are available. Shooting a field should not make a farm blow up (it would also make using your weapons anywhere inside your own city even more hazardous.)


Massive enough damage, even using beams, to the site directly above where hull is located might do reduced damage to buildings through the seismic shock - I would support that. Hitting the site any-old-where is just silly, not to mention lazy.

We have an opportunity to let non-lasers shine, here, and to make city combat more involved than just hitting the fire button until everything is dead. You'd have to actually look at the thing you're trying to kill and formulate an intelligent solution, and sometimes use something other than lasers ad nauseam. We also have a chance to give craters a gameplay purpose beyond looking cool. This would kill several birds with one stone.


You could easily prevent accidentally floating buildings by not permitting the terrain to be modified by craters below the hull's lowest extent, after the building has been built.
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RE: Building sites not deformed by explosions - by Vectorus - 09-23-2018, 11:14 AM

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