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Return of city missions

#1
If I remember correctly, you could get missions from other player's cities (in 2014-2015), where they would ask you to deliver some good that they lacked, or pharmaceuticals against a disease or even go kill some pirates (or pirate station don't remember) that would spawn in that (or another?) system.


They appeared I think under F8 missions? or was it from trade channel?

Don't remember exactly how it worked, but could we perhaps now get such missions from our own cities?

- bring/mine raw resources and/or fill shortages of other goods (incuding food, weapons, air) that colony or pick up and bring it to another colony.
- defend against impending pirate attack against the city
- destroy pirates threatening trade vessels around a specific planet/system
- bounty hunting
- transport civilians
- fight diseases
- rescue stranded or injured pilot/civilians
- salvage/tow a destroyed ship
- refuel a stranded ship
- bring spare parts to repair an incapacitated ship
- capture/destroy pirate station
- capture/destroy pirate village/city

Idk about the repair/refuel ship missions though, because it would require artifcially spawning in ship of your own faction. It could be neutral ships (but then the question is where did they come from? What empire are they from?)
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Messages In This Thread
Return of city missions - by Ivan - 12-01-2023, 11:41 PM
RE: Return of city missions - by Rockinsince87 - 12-02-2023, 12:31 AM
RE: Return of city missions - by Deantwo - 12-02-2023, 11:15 AM
RE: Return of city missions - by Celarious - 12-02-2023, 11:25 AM
RE: Return of city missions - by Rockinsince87 - 12-02-2023, 02:09 PM

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